Primitives- Final State When to use FinalState When you want to end the statemachine cycle, this activity can be used. Read more about Primitives- Final State
Primitives -Transition The Transition activity cannot be dragged from the Activities Panel, like a conventional activity. It is generated when you link a State to another State or to a Final State, within a State Machine container. Read more about Primitives -Transition
Primitives- StateMachine When to use StateMachine This activity is used to represent a set of complex rules and conditions, and to process various inputs. Read more about Primitives- StateMachine
Primitives- WriteLine When to use WriteLine This activity is used to print a string or the value of a string variable. Read more about Primitives- WriteLine
Primitives- Terminate Workflow When to use TerminateWorkflow This activity helps you to stop the execution of the workfl Read more about Primitives- Terminate Workflow
Primitives- Assign When to use Assign This activity helps you to allocate value to a variable or argument. Read more about Primitives- Assign